komet. Puzzle games
worth staying for.

Istanbul & Paris · Casual puzzle studio

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A casual games company

We’re building a casual games company around small teams, player understanding, and AI-powered production. Our ambition is a portfolio of games people return to for years.

Founded by Efkan Turedi
Previously at Voodoo · Building in Istanbul & Paris
  • Small teams
  • Player understanding
  • AI-powered production

01From the lab

Process archive

How an idea
becomes a test.

Cat Logic explored pairing a logic puzzle with a growing collection of cats. We discontinued the concept. This film remains as a record of the work behind it.

Discontinued concept · 18 seconds · No audio. Motion mockup from early creative testing.

  1. 01 · The idea

    Solve a logic puzzle. Unlock a cat.

    Cat Logic paired a logic puzzle with a growing collection of cats. Each solved puzzle unlocks a cat and adds it to the collection.

  2. 02 · Make it concrete

    Concrete enough to test with players.

    The film shows how we make a design idea concrete enough to put in front of players. Eighteen seconds of motion, no audio.

  3. 03 · Test

    Decide what the test must show, before it runs.

    We define what a test needs to show before it runs. This motion mockup comes from early creative testing.

  4. 04 · Decide

    Stopping is a decision too.

    We discontinued the concept. Deciding which ideas to stop is part of building a studio that lasts.

Discontinued concept · 18 seconds · No audio
Motion mockup from early creative testing.

02How we build

Small teams.
A long horizon.

Lower production costs give us room to explore. Clear ownership and disciplined testing help us decide which ideas deserve years of attention.

Ideas

Concrete mockupsMockups

Player testsTests

Deeper developmentDevelop

Staying powerYears

Learning and tools carry forward

Weak ideas stop early. Promising games earn deeper development. What we learn, and the tools we build, go into the next attempt.

Illustration, not data
  1. 01

    Start with a puzzle worth returning to.

    We build for players who want a satisfying challenge, a moment to unwind, and a sense of progress. Everything around the puzzle should make the next session more inviting.

  2. 02

    Keep the maker close to the decisions.

    A Pod starts with one product engineer working with AI agents. The same person owns the concept, the build, and the readout. When a game earns further investment, a dedicated team grows around it.

  3. 03

    Let every attempt improve the next.

    We define what a test needs to show before it runs. Weak ideas stop early; promising games earn deeper development. We carry the learning and reusable tools forward, so the studio grows its judgment as well as its portfolio.

03The founder

Efkan Turedi, founder of komet
Efkan TurediFounder · Istanbul & Paris

From selecting games
to building them.

Before komet, Efkan spent four years in economy and analytics at Voodoo, specializing in puzzle games and building its internal prototype selection system.

komet brings that selection judgment closer to the making. AI lets a small team own more of the journey from idea to player feedback. The work is to turn what we learn into games with staying power.

  • Voodoo · 4 years
  • Economy & analytics
  • Puzzle games
  • Prototype selection
Get in touch with Efkan

Say hello

Let’s make
something last.

If you share this view of games, we’d like to meet you.

efkan@komet.games